iced_glow
iced_glow
is a [glow
] renderer for [iced_native
]. This renderer supports OpenGL 3.0+ and OpenGL ES 2.0.
This renderer is mostly used as a fallback for hardware that doesn't support [wgpu
] (Vulkan, Metal or DX12).
Currently, iced_glow
supports the following primitives:
- Text, which is rendered using [glow_glyph
]. No shaping at all.
- Quads or rectangles, with rounded borders and a solid background color.
- Clip areas, useful to implement scrollables or hide overflowing content.
- Meshes of triangles, useful to draw geometry freely.
Add iced_glow
as a dependency in your Cargo.toml
:
toml
iced_glow = "0.7"
Iced moves fast and the master
branch can contain breaking changes! If
you want to learn about a specific release, check out [the release list].
The current implementation is quite naive, it uses:
Clip
primitive will generate new layersglyph_brush
] limitation)Some of these issues are already being worked on! If you want to help, [get in touch!]