wgpu
] and [tiny-skia
]iced_wgpu
] supporting Vulkan, Metal and DX12iced_tiny_skia
] offering a software alternative as a fallbackIced is currently experimental software. [Take a look at the roadmap], [check out the issues], and [feel free to contribute!]
Add iced
as a dependency in your Cargo.toml
:
toml
iced = "0.10"
If your project is using a Rust edition older than 2021, then you will need to
set resolver = "2"
in the [package]
section as well.
Iced moves fast and the master
branch can contain breaking changes! If
you want to learn about a specific release, check out [the release list].
Inspired by [The Elm Architecture], Iced expects you to split user interfaces into four different concepts:
We can build something to see how this works! Let's say we want a simple counter that can be incremented and decremented using two buttons.
We start by modelling the state of our application:
rust
struct Counter {
// The counter value
value: i32,
}
Next, we need to define the possible user interactions of our counter: the button presses. These interactions are our messages:
```rust
pub enum Message { IncrementPressed, DecrementPressed, } ```
Now, let's show the actual counter by putting it all together in our view logic:
```rust use iced::widget::{button, column, text, Column};
impl Counter {
pub fn view(&self) -> ColumnIncrementPressed
message when pressed
button("+").on_press(Message::IncrementPressed),
// We show the value of the counter here
text(self.value).size(50),
// The decrement button. We tell it to produce a
// `DecrementPressed` message when pressed
button("-").on_press(Message::DecrementPressed),
]
}
} ```
Finally, we need to be able to react to any produced messages and change our state accordingly in our update logic:
```rust impl Counter { // ...
pub fn update(&mut self, message: Message) {
match message {
Message::IncrementPressed => {
self.value += 1;
}
Message::DecrementPressed => {
self.value -= 1;
}
}
}
} ```
And that's everything! We just wrote a whole user interface. Iced is now able to:
Browse the [documentation] and the [examples] to learn more!
Iced was originally born as an attempt at bringing the simplicity of [Elm] and [The Elm Architecture] into [Coffee], a 2D game engine I am working on.
The core of the library was implemented during May 2019 in [this pull request].
[The first alpha version] was eventually released as
[a renderer-agnostic GUI library]. The library did not provide a renderer and
implemented the current [tour example] on top of [ggez
], a game library.
Since then, the focus has shifted towards providing a batteries-included, end-user-oriented GUI library, while keeping [the ecosystem] modular:
Contributions are greatly appreciated! If you want to contribute, please read our [contributing guidelines] for more details.
Feedback is also welcome! You can open a discussion or come chat to our [Discord server].
The development of Iced is sponsored by the [Cryptowatch] team at [Kraken.com]