iap is a rust library for verifying receipt information for purchases made through the Google Play Store or the Apple App Store.
You can receive a PurchaseResponse
which will simply tell you if a purchase is valid (and not expired if a subscription) by creating a UnityPurchaseValidator
.
```rust use iap::*;
const APPLESECRET: &str = "
pub async fn main() -> Result<(), Box
// RECEIPT_INPUT would be the Json string containing the store, transaction id, and payload
// from Unity IAP. ie:
// "{ \"Store\": \"GooglePlay\", \"TransactionID\": \"<Txn ID>\", \"Payload\": \"<Payload>\" }"
let unity_receipt = UnityPurchaseReceipt::from(&std::env::var("RECEIPT_INPUT")?)?;
let response = validator.validate(&unity_receipt).await?;
println!("PurchaseResponse is valid: {}", response.valid);
Ok(())
} ```
If you wanted more granular control and access to the response from the store's endpoint, we provide helper functions to do so.
For the Play Store:
```rust
pub async fn validate(receipt: &UnityPurchaseReceipt) -> error::Result
// debug or validate on your own with the data in the response
println!("Expiry data: {}", response.expiry_time);
// or just simply validate the response
validate_google_subscription(&response)
} ```
For the App Store:
```rust
pub async fn validate(receipt: &UnityPurchaseReceipt) -> error::Result
// was this purchase made in the production or sandbox environment
println!("Environment: {}", response.environment.clone().unwrap());
Ok(validate_apple_subscription(&response))
} ```