Iai-Callgrind is an experimental benchmarking harness that uses Callgrind to perform extremely precise measurements of Rust code.
This is a fork of the great Iai library rewritten to use Valgrind's Callgrind instead of Cachegrind but also adds other improvements.
In order to use Iai-Callgrind, you must have Valgrind installed. This means that Iai-Callgrind cannot be used on platforms that are not supported by Valgrind.
To start with Iai-Callgrind, add the following to your Cargo.toml
file:
toml
[dev-dependencies]
iai-callgrind = "0.2.0"
To be able to run the benchmarks you'll also need the iai-callgrind-runner
binary installed
somewhere in your $PATH
, for example with
shell
cargo install --version 0.2.0 iai-callgrind-runner
When updating the library you'll most likely also need to update the binary or vice-versa. See the Changelog for such update notes.
Add
toml
[[bench]]
name = "my_benchmark"
harness = false
to your Cargo.toml
file and then create a file with the same name
in benches/my_benchmark.rs
with the following content:
```rust use iaicallgrind::{blackbox, main};
fn fibonacci(n: u64) -> u64 { match n { 0 => 1, 1 => 1, n => fibonacci(n-1) + fibonacci(n-2), } }
// Don't forget the #[inline(never)]
fn iaibenchmarkshort() -> u64 { fibonacci(black_box(10)) }
fn iaibenchmarklong() -> u64 { fibonacci(black_box(30)) }
main!(iaibenchmarkshort, iaibenchmarklong); ```
Note that it is important to annotate the benchmark functions with #[inline(never)]
or else the
rust compiler will most likely try to optimize this function and inline it. Callgrind
is function
(name) based and the collection of counter events starts when entering this function and ends when
leaving it. Not inlining this function serves the additional purpose to reduce influences of the
surrounding code on the benchmark function.
Now you can run this benchmark with cargo bench --bench my_benchmark
in your project root and you
should see something like this:
```text iaibenchmarkshort Instructions: 1732 L1 Accesses: 2356 L2 Accesses: 0 RAM Accesses: 2 Estimated Cycles: 2426
iaibenchmarklong Instructions: 26214732 L1 Accesses: 35638615 L2 Accesses: 1 RAM Accesses: 2 Estimated Cycles: 35638690 ```
In addition, you'll find the callgrind output in target/iai/my_benchmark
, if you want to
investigate further with a tool like callgrind_annotate
.
Iai
is a great tool with a good idea and I have used it in another rust project in the CI. While
using it, I've encountered some problems, but the Iai github repo didn't look maintained anymore.
So, the library is built on the same idea and most of the code of the original Iai, but applies some
improvements. The biggest difference is, that it uses Callgrind under hood instead of Cachegrind.
Iai-Callgrind has even more precise and stable metrics across different systems. It achieves this by
bench_empty
below). This behavior virtually encapsulates the benchmark function and (almost) completely
separates the benchmark from the surrounding code.iai-callgrind-runner
is necessary but before this separation, even small
changes in the iai library had effects on the benchmarks under test.Below a run of the benchmarks of this library on my local computer
```shell $ cd iai-callgrind $ cargo bench --bench testregularbench bench_empty Instructions: 0 L1 Data Hits: 0 L2 Hits: 0 RAM Hits: 0 Total read+write: 0 Estimated Cycles: 0
bench_fibonacci Instructions: 1727 L1 Data Hits: 621 L2 Hits: 0 RAM Hits: 1 Total read+write: 2349 Estimated Cycles: 2383
benchfibonaccilong Instructions: 26214727 L1 Data Hits: 9423880 L2 Hits: 0 RAM Hits: 2 Total read+write: 35638609 Estimated Cycles: 35638677 ```
For comparison here the output of the same benchmark but in the github CI:
```text bench_empty Instructions: 0 L1 Data Hits: 0 L2 Hits: 0 RAM Hits: 0 Total read+write: 0 Estimated Cycles: 0
bench_fibonacci Instructions: 1727 L1 Data Hits: 621 L2 Hits: 0 RAM Hits: 1 Total read+write: 2349 Estimated Cycles: 2383
benchfibonaccilong Instructions: 26214727 L1 Data Hits: 9423880 L2 Hits: 0 RAM Hits: 2 Total read+write: 35638609 Estimated Cycles: 35638677 ```
There's no difference (in this example) what makes benchmark runs and performance improvements of the benchmarked code even more comparable across systems. However, the above benchmarks are pretty clean and you'll most likely see some small differences in your own benchmarks.
The now obsolete calibration run needed with Iai has just fixed the summary output of Iai itself,
but the output of cg_annotate
was still cluttered by the setup functions and metrics. The
callgrind_annotate
output produced by Iai-Callgrind is far cleaner and centered on the actual
function under test.
The statistics of the benchmarks are mostly not compatible with the original Iai anymore although still related. They now also include some additional information:
text
bench_fibonacci_long
Instructions: 26214732
L1 Data Hits: 9423880
L2 Hits: 0
RAM Hits: 2
Total read+write: 35638609
Estimated Cycles: 35638677
There is an additional line Total read+write
which summarizes all event counters above it and the
L1 Accesses
line changed to L1 Data Hits
. So, the (L1) Instructions
(reads) and L1 Data Hits
are now
separately listed.
In detail:
Total read+write = Instructions + L1 Data Hits + L2 Hits + RAM Hits
.
The formula for the Estimated Cycles
hasn't changed and uses Itamar Turner-Trauring's formula from
https://pythonspeed.com/articles/consistent-benchmarking-in-ci/:
Estimated Cycles = (Instructions + L1 Data Hits) + 5 × (L2 Hits) + 35 × (RAM Hits)
For further details about how the caches are simulated and more, see the documentation of Callgrind
It's now possible to pass additional arguments to callgrind separated by --
(cargo bench -- CALLGRIND_ARGS
) or overwrite the defaults, which are:
--I1=32768,8,64
--D1=32768,8,64
--LL=8388608,16,64
--cache-sim=yes
(can't be changed)--toggle-collect=*BENCHMARK_FILE::BENCHMARK_FUNCTION
--collect-atstart=no
--compress-pos=no
--compress-strings=no
Note that overwriting --toggle-collect
is currently not recommended and may produce wrong results.
See also Callgrind Command-line Options.
All setup code in the benchmark function itself is still attributed to the event counts, so it's
still necessary to keep them as small as possible to avoid such influences. What you can do however
is to pass --fn-skip=SETUP_FUNCTION
to callgrind where the SETUP_FUNCTION
is a setup function in
the benchmark file (my_bench
) like so:
```rust fn costly_setup() -> Result { // some costly setup code }
fn test() { let result = costlysetup(); mylibrary::calltofunction(black_box(result)); }
main!(test); ```
and then run the benchmark for example with
shell
cargo bench --bench my_bench -- --fn-skip='*my_bench::test::costly_setup'
target/iai
to avoid
overwriting them in case of multiple benchmark files.Iai-Callgrind does not completely remove the influences of setup changes (like an additional benchmark function in the same file). However, these effects shouldn't be so large anymore.
Iai-Callgrind is forked from https://github.com/bheisler/iai and was originally written by Brook Heisler (@bheisler).
Iai-Callgrind is like Iai dual licensed under the Apache 2.0 license and the MIT license.