An extremely fast pixel framebuffer using webgl via ThreeJS
see the demo here
```html
```
see the demo here
toml
[dependencies]
hyperpixel = "0.0.0"
web_timer = "0.0.2" # for interacting with timing functions in browser
rand = "0.7.2" # for getting a psuedo random number generator
js_ffi = "0.1" # for creating the callback that gets sent into web_timer's `request_animation_loop`
```rust
use hyperpixel::;
use rand::rngs::StdRng;
use rand::Rng;
use rand::SeedableRng;
use web_timer::;
use js_ffi::*;
const WIDTH: usize = 160; const HEIGHT: usize = 144;
pub fn main() -> () { let timer = Timer::default(); let mut rng:StdRng = SeedableRng::fromseed([ 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4, ]); let framebuffer = HyperPixel::new("#screen"); let mut pixels = vec![0.0f32; WIDTH * HEIGHT * 3]; timer.requestanimationloop(createcallback1(Box::new(move |_delta| { for i in 0..pixels.len() { pixels[i] = rng.gen(); } framebuffer.render(&pixels) }))) } ```
This project is licensed under either of
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted
for inclusion in hyperpixel
by you, as defined in the Apache-2.0 license, shall be
dual licensed as above, without any additional terms or conditions.