This crate allows hyper
servers to accept websocket connections, backed by tungstenite
.
The [upgrade
] function allows you to upgrade a HTTP connection to a websocket connection.
It returns a HTTP response to send to the client, and a future that resolves to a [WebSocketStream
].
The response must be sent to the client for the future to be resolved.
In practise this means that you must spawn the future in a different task.
Note that the [upgrade
] function itself does not check if the request is actually an upgrade request.
For simple cases, you can check this using the [is_upgrade_request
] function before calling [upgrade
].
For more complicated cases where the server should support multiple upgrade protocols,
you can manually inspect the Connection
and Upgrade
headers.
```rust use futures::{sink::SinkExt, stream::StreamExt}; use hyper::{Body, Request, Response}; use hyper_tungstenite::{tungstenite, HyperWebsocket}; use std::convert::Infallible; use tungstenite::Message;
type Error = Box
/// Handle a HTTP or WebSocket request.
async fn handlerequest(mut request: Request) -> Result
// Spawn a task to handle the websocket connection.
tokio::spawn(async move {
if let Err(e) = serve_websocket(websocket).await {
eprintln!("Error in websocket connection: {}", e);
}
});
// Return the response so the spawned future can continue.
Ok(response)
} else {
// Handle regular HTTP requests here.
Ok(Response::new(Body::from("Hello HTTP!")))
}
}
/// Handle a websocket connection. async fn servewebsocket(websocket: HyperWebsocket) -> Result<(), Error> { let mut websocket = websocket.await?; while let Some(message) = websocket.next().await { match message? { Message::Text(msg) => { println!("Received text message: {}", msg); websocket.send(Message::text("Thank you, come again.")).await?; }, Message::Binary(msg) => { println!("Received binary message: {:02X?}", msg); websocket.send(Message::binary(b"Thank you, come again.".tovec())).await?; }, Message::Ping(msg) => { // No need to send a reply: tungstenite takes care of this for you. println!("Received ping message: {:02X?}", msg); }, Message::Pong(msg) => { println!("Received pong message: {:02X?}", msg); } Message::Close(msg) => { // No need to send a reply: tungstenite takes care of this for you. if let Some(msg) = &msg { println!("Received close message with code {} and message: {}", msg.code, msg.reason); } else { println!("Received close message"); } }, Message::Frame(msg) => { unreachable!(); } } }
Ok(())
}
async fn main() -> Result<(), Error> { let addr: std::net::SocketAddr = "[::1]:3000".parse()?; println!("Listening on http://{}", addr); let listener = tokio::net::TcpListener::bind(&addr).await?; println!("listening on {}", addr);
let mut http = hyper::server::conn::Http::new();
http.http1_only(true);
http.http1_keep_alive(true);
loop {
let (stream, _) = listener.accept().await?;
let connection = http
.serve_connection(stream, hyper::service::service_fn(handle_request))
.with_upgrades();
tokio::spawn(async move {
if let Err(err) = connection.await {
println!("Error serving HTTP connection: {:?}", err);
}
});
}
} ```