Easily generate several kinds of human-readable descriptions, directly on primitive numbers or Durations
:
```rust use human_repr::HumanRepr;
// counts (bytes or any other unit) asserteq!("43.2 MB", 43214321u32.humancountbytes()); asserteq!("123.5 kPackets", 123456u64.human_count("Packets"));
// primitive durations asserteq!("15.6 µs", 0.0000156.humanduration()); asserteq!("10 ms", 0.01.humanduration()); asserteq!("3.44 s", 3.435999.humanduration()); asserteq!("19:20.4", 1160.36.humanduration()); asserteq!("1:14:48", 4488.395.humanduration());
// throughputs (bytes or any other unit) // the divisions below are just for the sake of clarity, // they show the very concept of a "throughput": the number of items per amount of time. asserteq!("1.2 MB/s", (1234567. / 1.).humanthroughputbytes()); asserteq!("6.1 tests/m", (8. / 79.).humanthroughput("tests").tostring()); asserteq!("9 errors/d", (125. / 1200000.).humanthroughput("errors")); ```
```rust use human_repr::HumanReprDuration; use std::time::Duration;
asserteq!("15.6 µs", Duration::new(0, 15600).humanduration()); asserteq!("10 ms", Duration::fromsecsf64(0.01).humanduration()); asserteq!("1:14:48", Duration::new(4488, 395000000).human_duration()); ```
This lib implements a whole suite of:
- counts, supporting SI prefixes k
, M
, G
, T
, P
, E
, Z
, and Y
(optional IEC and "mixed" ones, see Rust features);
- durations, supporting nanos (ns
), millis (ms
), micros (µs
), seconds (s
), minutes (M:SS
), and even hours (H:MM:SS
);
- throughputs, supporting per day (/d
), per hour (/h
), per minute (/m
), and per second (/s
).
It does not use any dependencies, is well-tested, and is blazingly fast, taking only ~50 ns to generate a representation! (criterion benchmarks inside)
Since version 0.4, it does not allocate any Strings anymore! I've returned structs that implement Display
, so you can print them with no heap allocations at all! And if you do need the String, a simple .to_string()
will do.
They work on all Rust primitive number types: u8
, u16
, u32
, u64
, u128
, usize
, f32
,
f64
, i8
, i16
, i32
, i64
, i128
, isize
.
Since version 0.7, Duration
is also supported! Yes yes, I know it does have a Debug
impl that does almost this, but it is not very human: Duration::new(0, 14184293)
comes out as 14.184293ms
, this crate would return 14.2 ms
. And of course, the minutes and hours views... Duration::new(1000000, 1)
gives the horrendous 1000000.000000001s
, instead of 277:46:40
👍
The unit
parameter some methods refer to means the entity you're dealing with, like bytes, actions, iterations, errors, whatever! Just send that text, and you're good to go!
Bytes have dedicated methods for convenience.
Add this dependency to your Cargo.toml file:
toml
human-repr = "0"
Then just use the main trait and that's it! You can now call on any number:
```rust use human_repr::HumanRepr;
3000u16.humancount("bytes"); -5i8.humancountbytes();
4244.32f32.humanduration(); 0.000000000004432f64.humanduration();
8987isize.humanthroughput("transactions"); 93321usize.humanthroughput_bytes(); ```
For durations, use the specific trait:
```rust use human_repr::HumanReprDuration;
std::time::Duration::fromsecsf64(0.00432).human_duration(); ```
According to the SI standard, there are 1000 bytes in a kilobyte
.
There is another standard called IEC that has 1024 bytes in a kibibyte
, but this is only useful when measuring things that are naturally a power of two, e.g. a stick of RAM.
Be careful to not render IEC quantities with SI scaling, which would be incorrect. But I still support it, if you really want to ;)
By default, human-repr
will use SI with 1000
divisor, and the prefixes: k
, M
, G
, T
, P
, E
, Z
, and Y
.
You can modify this by enabling optional features:
- iec
=> use IEC instead of SI: Ki
, Mi
, Gi
, Ti
, Pi
, Ei
, Zi
, Yi
(implies 1024
)
- 1024
=> use 1024
divisor, but if iec
is not enabled, use prefixes: K
, M
, G
, T
, P
, E
, Z
, and Y
(note the upper 'K')
- nospace
=> remove the space between values and scales/units everywhere: 48GB
instead of 48 GB
, 15.6µs
instead of 15.6 µs
, and 12.4kB/s
instead of 12.4 kB/s
I've used just one key concept in designing the human duration features: cleanliness.
3.44 s
is more meaningful than3.43584783784 s
, and14.1 µs
is much, much nicer than.0000141233333 s
.
So what I do is: round values to at most two decimal places (larger scales have more decimals), and find the best scale to represent them, minimizing resulting values smaller than 1
. The search for the best scale considers even the rounding been applied!
0.000999999
does not end up as999.9 µs
(truncate) nor1000.0 µs
(bad scale), it is auto-upgraded to the next one1.0 ms
!
The human duration scale changes seamlessly from nanoseconds to hours!
- values smaller than 60 seconds are always rendered as D.D[D] scale
, with one or two decimals;
- .0
and .00
are efficiently not generated instead of removed from the output -> it is handled directly in the format arguments;
- from 1 minute onward it changes to "M:SS";
- from 1 hour onward it changes to "H:MM:SS".
I've made the human throughput with a similar logic. It is funny how much trickier "throughput" is to the human brain!
If something took
1165263
seconds to handle123
items, how fast did it go? It's not obvious...
It doesn't help much even if we divide the duration by the number of items: 9473
seconds/item still does not seem that good. How fast was that? We can't say for sure.
Humm, how many items did we do per time?
Oh, we just need to invert it, so
0.000105555569858
items/second, there it is! 😂
To make some sense of it we now need to multiply that by 3600 (seconds in an hour) to get 0.38
per hour, which is much better, and again by 24 (hours in a day) to finally get 9.12
per day!! Now we know how fast that process was! \o/
As you see, it's not easy at all for our brains to estimate that...
The human throughput scale changes seamlessly from per second to per day!
- .0
and .00
are efficiently not generated too, much like the duration magic;
- it also automatically inserts SI prefixes when in the fastest scale (per second), so we get 2.4 MB/s
or 6.42 Gitems/s
👍
Oh, this is the simplest of them all! I just continually divide by the divisor (1000 or 1024), until the value gets smaller than it. No funny business like logs or exponentials at all.
Rounding is also handled so there's no truncation or bad scale, the number of decimals also increase the larger the scale gets, and .0
and .00
are also never generated.
HumanReprDuration
, include one decimal in the minutes representationops::Neg
impl1024
only (without iec
)impl AsRef<str>
), greatly improved documentationThis software is licensed under the MIT License. See the LICENSE file in the top distribution directory for the full license text.
Maintaining an open source project is hard and time-consuming, and I've put much ❤️ and effort into this.
If you've appreciated my work, you can back me up with a donation! Thank you 😊