This crate provides the struct Prison.visit()
methods
that take closures that are passed mutable references to the values, or by using the .escort()
methods to
obtain a guarded mutable reference to the value.
This documentation describes the usage of Prison.visit()
methods, and how it achieves memory safety.
On: Crates.io
On: Github
On: Docs.rs
This package is still UNSTABLE and may go through several iterations before I consider it good enough to set in stone See changelog
I wanted a data structure that met these criteria:
- Backed by a [Vec
This crate is on crates.io
First, add this crate as a dependency to your project:
toml
[dependencies]
grit-data-prison = "0.2"
Then import [AccessError] and [CellKey] from the crate root, along with the relevant version you wish to use in
the file where it is needed (right now only one flavor is available, [single_threaded]):
rust
use grit_data_prison::{AccessError, CellKey, single_threaded::Prison};
Create a Prisoninsert()
type methods
Note the following quirks:
- A Prison does not need to be declared mut
to mutate it
- insert()
and its variants return a [Result]<[CellKey], [AccessError]> that you need to handle
- You can ignore the [CellKey] and simply look up the value by index if you wish (shown later)
rust
let prison: Prison<String> = Prison::new();
let key_hello = prison.insert(String::from("Hello, "))?;
prison.insert(String::from("World!"))?;
From here there are 2 main ways to access the values contained in the Prison
You can use one of the .visit()
methods to access a mutable reference
to your data from within a closure
rust
prison.visit_idx(1, |val_at_idx_1| {
*val_at_idx_1 = String::from("Rust!!");
Ok(())
});
Visiting multiple values at the same time can be done by nesting .visit()
calls,
or by using one of the batch .visit()
methods
rust
prison.visit(key_hello, |val_0| {
prison.visit_idx(1, |val_1| {
println!("{}{}", *val_0, *val_1); // Prints "Hello, Rust!!"
Ok(())
});
Ok(())
});
prison.visit_many_idx(&[0, 1], |vals| {
println!("{}{}", vals[0], vals[1]); // Also prints "Hello, Rust!!"
Ok(())
});
```rust use gritdataprison::{AccessError, CellKey, single_threaded::Prison};
fn main() -> Result<(), AccessError> {
let prison: Prison
You can also use one of the .escort()
methods to obtain a guarded wrapper around your data as well,
perventing any other access to that element while the value is in scope.
First you need to import EscortedValue or
EscortedSlice from the same module as
Prison
rust
use grit_data_prison::{AccessError, CellKey, single_threaded::{Prison, EscortedValue, EscortedSlice}};
Then obtain an EscortedValue by using .escort()
rust
let prison: Prison<String> = Prison::new();
let key_hello = prison.insert(String::from("Hello, "))?;
prison.insert(String::from("World!"))?;
let esc_hello = prison.escort(key_hello)?;
As long as the value isnt being visited or escorted, you can escort (or visit) that value, even when other values from the same
prison are being visited or escorted. EscortedValue keeps the element locked
until it goes out of scope. This can be done by wrapping the area it is used in a code block, or by manually
calling .unescort()
on it to cause it to go out of scope an unlock immediately.
To access the data inside an EscortedValue you dereference it,
and to access the values in an EscortedSlice you index into it
rust
{
let esc_hello = prison.escort(key_hello)?;
let esc_world = prison.escort_idx(1)?;
println!("{}{}", *esc_hello, *esc_world); // Prints "Hello, World!"
}
// block ends, both escorts go out of scope and their values unlock
let mut esc_world_to_rust = prison.escort_idx(1)?;
*esc_world_to_rust = String::from("Rust!!");
esc_world_to_rust.unescort(); // index one is returned and unlocked manually
let esc_both = prison.escort_many_idx(&[0, 1])?;
println!("{}{}", esc_both[0], esc_both[1]); // Prints "Hello, Rust!!"
```rust use gritdataprison::{AccessError, CellKey, single_threaded::{Prison, EscortedValue, EscortedSlice}};
fn main() -> Result<(), AccessError> {
let prison: Prison
Operations that affect the underlying [Vec] can also be done
from *within* `.visit()` closures or while values are `escort()`-ed as long as none of the following rules are violated:
- The operation does not remove, read, or modify any element that is *currently* being visited or escorted
- The operation does not cause a re-allocation of the entire [Vec] (or otherwise cause the entire [Vec] to relocate to another memory address)
rust
let prison: Prison
For the visit()
methodology, closures provide a safe sandbox to access mutable references, as they cant be moved out of the closure,
and because the visit()
functions that take the closures handle all of the
safety and housekeeping needed before and after.
Since closures use generics the rust compiler can inline them in many/most/all? cases.
The escort()
methodology requires the values not be able to leak, alias, or never unlock,
so they are wrapped in structs that provide limited access to the mutable references and know how to
automatically unlock the value when they go out of scope
The short answer is: it should be mostly safe. I welcome any feedback and analysis showing otherwise so I can fix it or revise my methodology.
Prison follows a few simple rules: - One and ONLY one reference to any element can be in scope at any given time - Because we are only allowing one reference, that one reference will always be a mutable reference - Any method that would or could read, modify, or delete any element cannot be performed while that element is currently being visited - Any method that would or could cause the underlying [Vec] to relocate to a different spot in memory cannot be performed while even ONE visit is in progress
In addition, it provides the functionality of a Generational Arena with these additional rules:
- The Prison has a master generation counter to track the largest generation of any element inside it
- Every valid element has a generation attatched to it, and insert()
operations return a [CellKey] that pairs the element index with the current largest generation value
- Any operation that removes or overwrites a valid element with a genreation counter that is equal to the largest generation causes the master generation counter to increase by one
It achieves all of the above with a few lightweight sentinel values:
- A single UnsafeCell to hold all of the Prison internals and provide interior mutability
- A master visit_count
[usize] on Prison itself to track whether any visit is in progress
- A master generation
[usize] on Prison itself to track largest generation
- Each element is either a Cell
or Free
variant:
- A Free
Simply contains the value of the next free index after this one is filled
- A locked
[bool] on each Cell
that prevents getting 2 mutable references to the same element
- A generation
[usize] on each Cell
to use when matching to the [CellKey] used to access the index
(see performance for more info on specifics)
Attempting to perform an action that would violate any of these rules will either be prevented from compiling or return an [AccessError] that describes why it was an error, and should never panic.
rust
let prison: Prison<String> = Prison::new();
prison.insert(String::from("cannot be stolen"));
let mut steal_mut_ref: &mut String;
let mut steal_prison: Prison<String>;
prison.visit_idx(0, |mut_ref| {
// will not compile: (error[E0521]: borrowed data escapes outside of closure)
steal_mut_ref = mut_ref;
// will not compile: (error[E0505]: cannot move out of `prison` because it is borrowed)
steal_prison = prison;
Ok(())
});
```rust struct MyStruct(u32);
fn main() -> Result<(), AccessError> {
let prison: Prison
(Benchmarks are Coming Soon™)
Prison
Each element in [VecCell
variant or Free
variant, so the marker is only a [u8]
- Free
variant only contains a single [usize], so it is not the limiting variant
- Cell
variant contains a [usize] generation counter, [bool] access lock, and a value of type T
Therefore the total additional size compared to a [Vec
32 bytes flat + 16 bytes per element
This crate is very much UNSTABLE, meaning that not every error condition may have a test, methods may return different errors/values as my understanding of how they should be properly implemented evolves, I may add/remove methods altogether, etc.
Possible future additions may include:
- [x] Single-thread safe PrisonEscort
api for a more Rust-idiomatic way to access values
- [ ] More public methods (as long as they make sense and don't bloat the API)
- [ ] Multi-thread safe AtomicPrison<T>
- [ ] ? Single standalone value version, JailCell<T>
- [ ] ? Multi-thread safe standalone value version, AtomicJailCell<T>
- [ ] ?? Completely unchecked and unsafe version UnPrison<T>
- [ ] ??? Multi-thread ~~safe~~ unsafe version AtomicUnPrison<T>
This crate is on crates.io The repo is on github
Feel free to leave feedback, or fork/branch the project and submit fixes/optimisations!
If you can give me concrete examples that definitely violate memory-safety, meaning that the provided mutable references can be made to point to invalid/illegal memory (without the use of additional unsafe :P), or otherwise cause unsafe conditions (for example changing an expected enum variant to another where the compiler doesnt expect it to be possible), I'd love to fix, further restrict, or rethink the crate entirely.
escort()
api function (why didnt I think of this earlier?)