This library is minimal event based abstraction for working with gamepads. If
you are looking for something more hight level, take a look at gilrs
crate.
On Linux, GilRs read (and write, in case of force feedback) directly from
appropriate /dev/input/event*
file. This mean that user have to have read and
write access to this file. On most distros it shouldn't be a problem, but if
it is, you will have to create udev rule.
To build GilRs, you will need pkg-config and libudev .pc file. On some
distributions this file is packaged in separate archive (for example
libudev-dev
in Debian).
This project is licensed under the terms of both the Apache License (Version 2.0) and the MIT license. See LICENSE-APACHE and LICENSE-MIT for details.