gfx-backend-metal

Metal backend for gfx-rs.

Normalized Coordinates

Render | Depth | Texture -------|-------|-------- render<em>coordinates | depth</em>coordinates | texture_coordinates

Binding Model

Dimensions of the model: 1. Shader stage: vs, fs, cs 2. Register: buffers, textures, samplers 3. Binding: 0..31 buffers, 0..128 textures, 0..16 samplers

Mirroring

TODO