gfx-backend-dx12

DX12 backend for gfx.

Normalized Coordinates

Render | Depth | Texture -------|-------|-------- render<em>coordinates | depth</em>coordinates | texture_coordinates

Binding Model

Dimensions of the model: 1. Space: 0..8 2. Binding (tight): constant buffers (CBV), shader resources (SRV), unordered access (UAV), samplers

Mirroring

TODO