gfxdevicedx11

DX11 backend for gfx.

Normalized Coordinates

Render | Depth | Texture -------|-------|-------- render<em>coordinates | depth</em>coordinates | texture_coordinates

Binding Model

Writable storage bindings: 1. Binding: 0 .. D3D11_PS_CS_UAV_REGISTER_COUNT

Other bindings: 1. Shader stage: vs, fs, cs 2. Register: constant buffers (CBV), shader resources (SRV), samplers 3. Binding (tight)

Mirroring

TODO