Rust bindings for GEOS C API.
Work in progress (currently it's probably poorly designed, incomplete and containing beginners errors)
GEOS can be a tad strict on the validity on the input geometry and is prone to crash on invalid input, so they need to be checked in the wrapper. This project is checked with valgrind, but if you stumble on a crash feel free to open an issue explaining the problem.
```rust extern crate geos; use geos::GGeom;
fn main() { let gg1 = GGeom::new("POLYGON ((0 0, 0 5, 6 6, 6 0, 0 0))"); let gg2 = GGeom::new("POLYGON ((1 1, 1 3, 5 5, 5 1, 1 1))"); let gg3 = gg1.difference(&gg2); println!("{:?}", gg3.to_wkt()); } ```
```rust extern crate geos; // Theses convenience methods returns the same GGeom instances as in the previous example : use geos::types_geom::{Point, LineString, Polygon};
fn main(){ let pt = Point::new((22.33, 44.55)); println!("{:?}", pt.to_wkt());
let l_geom = LineString::new(&[(12.78, 78.08), (55.77, 77.55), (22.77, 88.99)]);
println!("GeosGeom Linestring from coordinates : {:?}", l_geom.to_wkt());
let exterior_ring = Ring::new(&[(0.0, 0.0), (0.0, 8.0), (8.0, 8.0), (8.0, 0.0), (0.0, 0.0)]);
let interior = Ring::new(&[(1.0, 1.0), (4.0, 1.0), (4.0, 4.0), (1.0, 4.0), (1.0, 1.0)]);
let poly_geom = Polygon::new(&exterior_ring, &[interior]);
println!("GeosGeom Polygon from ring coordinates : {:?}", poly_geom.to_wkt());
assert!(!poly_geom.contains(&pt));
assert!(!l_geom.intersects(&poly_geom));
// The underlying CoordinateSequence of point(s) can also be fetched :
let coord_seq = pt.get_coord_seq().unwrap();
let mut x = coord_seq.get_x(0);
let mut y = coord_seq.get_y(0);
assert_eq!(x, 22.33);
assert_eq!(y, 44.55);
}
```
```rust extern crate geos; use geos::{version, GGeom, PreparedGGeom};
fn main() { let g1 = GGeom::new("POLYGON ((0 0, 0 5, 5 5, 5 0, 0 0))"); let g2 = GGeom::new("POLYGON ((1 1, 1 3, 5 5, 5 0, 1 1))");
let pg1 = PreparedGGeom::new(&g1);
let result = pg1.intersects(&g2);
assert_eq!(result, true);
let vec_geoms = vec![
GGeom::new("POINT (1.3 2.4)"),
GGeom::new("POINT (2.1 0.3)"),
GGeom::new("POINT (3.1 4.7)"),
GGeom::new("POINT (0.4 4.1)")
];
for geom in &vec_geoms {
if pg1.intersects(&geom) {
// do some stuff
}
}
} ```
rust-geo's objects can be converted into GEOS to use all geos algorithms.
```rust extern crate geos; extern crate geo; use geos::GGeom; use geo::{LineString, Point, Polygon}; use geos::from_geo::TryInto;
fn main() { // first we create a Geo object let exterior = LineString(vec![ Point::new(0., 0.), Point::new(0., 1.), Point::new(0., 0.), ]); let interiors = vec![ LineString(vec![ Point::new(0.1, 0.1), Point::new(0.1, 0.9), Point::new(0.1, 0.1), ]), ]; let p = Polygon::new(exterior, interiors); // and we can create a Geos geometry from this object let geom: GGeom = (&p).try_into().unwrap(); // do some stuff with geom } ```
Only a subset of geos has been implemented, feel free to add wrappers for missing features.
All added features needs to be tested and this being a C wrapper, valgrind runs on all examples/tests to check that no bugs / memory leaks are lurking.