GDDB is a superfast in-memory database designed for use in Godot.
This database aims to provide an easy frontend to an efficient in-memory database, that can be saved and reloaded.
GDDB saves a Godot dictionary and provides an interface to create, update, retrieve (either single results or all items matching the search) and destroy records.
GDDB started as a fork of TinyDB with added functionality and a Godot wrapper.
```gdscript extends Node
func ready(): var data = { "name": "Joe Bloggs" } var playeruuid = Database.create("Player", data) print(player_uuid)
var record = Database.find(player_uuid)
print(record.name)
record.name = "John Doe"
Database.update(record.uuid, record.model, record.attributes)
var updated = Database.find(player_uuid)
print(updated.name)
```