gameloop-rs

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An implementation of deWiTTERS game loop.

Usage

```rust // run at 20 ticks per second, with max frame skip of 5 let game_loop = GameLoop::new(20, 5).unwrap();

// begin core game loop loop { // ... handle window events ...

for action in game_loop.actions() {
    match action {
        FrameAction::Tick => /* simulate 1 game tick */
        FrameAction::Render { interpolation } => /* render the game state interpolated
                                                    between previous and next tick */
    }
}

} ```