Gaiku 3d
Implementation of the 3d terrain engine.
File formats
Bakers
- Voxel
- Marching cubes
- Heightmap
TODO
- [ ] Integrate Octree
- [ ] Implement Four-triangles adaptive algorithms for RTIN terrain meshes
- [ ] Implement Greedy meshing
- [ ] Make Bakers and FileFormats configurable
- [ ] Add Texture support
- [ ] Add LOD support
- [ ] Write benchmarks
- [ ] Write tests
- [ ] Integrate Rayon
- [ ] Optimize the entire process, right now it suboptimal because the loops,
need to figure it out a better way to do this.