Game Client Engine

A full-stack 3D game client engine in Rust.

Setup

  1. Add "gaclen" of appropriate version to dependencies of your project (in Cargo.toml file).
  2. Additionally follow vulkano-shaders setup steps, as the project depends on that package.

Supported features

Unsupported features

These features will not be supported, since they make up a game, or should be common between client and server.

Potential future features