Flem Build and Tests

FLEM Rust

FLEM stands for Flexible, Light-weight, Embedded Messaging and is a Little Endian messaging protocol intended for use in communicating with embedded systems targets over numerous types of busses. The host makes requests to the client (typically the embedded target). The client processes the requests and responds. The client can asynchronously send an Event packet that the host can deal with as needed. Together, a host and a client make a partner.

Concepts

At its core, FLEM has packets composed of a header, and a data payload. The header is 8 bytes and consists of: - Header - 2 bytes - Should always be a value of 0x5555 - Checksum - 2 bytes - CRC-16 (IBM) of the packet (exludes the header and checksum bytes) - Request - 1 byte - A value from 0 to 255 that indicates what the client should do. There are some reserved values, see below. - Response - 1 byte - A value of 0 to 255 that indicates additional information about the client. - Length - 2 bytes - Number of bytes being transmitted in the data buffer. Can be 0 to u16::MAX. - Data - An array up to u16::MAXSIZE. This is set when creating a new packet and represents the maximum length of data that can be sent or received; anything less than the max can also be transmitted. The Packet is allocated with MAXSIZE bytes as a buffer, something to consider on low memory systems.

Resetting a packet

A packet should be reset before reuse. There are 2 methods provided to do this: - reset() - Performs a full reset of the packet, by zeroing out all bytes including zeroing out the data bytes. - lazy_reset() - Resets the Checksum, Request, Response, and Length bytes.

Packing a packet

After data is added, the packet should be packed where the header, checksum, request, response, length are all configured and the checksum computed on the following bytes: - Request - Response - Length - Data

In Rust, a few convenience functions are provided to lazy_reset the packet, add data, set the header bytes, and perform the pack operation: - pack_data - Adds data to a packet with a Response byte of SUCCESS and the Request byte set by the user. - pack_error - Adds data to a packet with Request and Response bytes specified by the user. If no data needs to be transmitted, use an empty data array &[]. - pack_event - Adds data to a packet with the Request byte set as an EVENT and the Response byte set to a user defined value.

Note: If no data is to be transmitted, set data to an empty data array &[].

Header

The header is a value of 0x5555 and represents a set of bytes that can be scanned quickly to determine the start of a packet. This may be expanded in the future to allow for other Header byte patterns.

Checksum

A CRC-16 (IBM) checksum that can be used to ensure the data was transmitted and received without error. The checksum calculation does not include the header or the checksum bytes; ensure they are either zero or skipped if implemented in another language.

Request

Typically, a host sends a 1-byte request to a client. A request doesn't need to have any data payload to it, in which case a simple request packet is 8 bytes. A response packet should always echo the request to ensure the partner device can double check and route the response correctly.

Note, the client is not required to respond. The client responses help ensure commands were sent, processed, successful (or not) and may help validate that the hardware tranmission of data is performing as intended.

Requests are mostly left up to the user to implement, though there are some pre-defined ones.

Our company has a seperate project that has all of the responses, requests, and events for each project in a different Rust sub-module. This way, our communication protocols are all in one spot and revision controlled for use in future projects.

Response

Responses are 1-byte codes that indicate the status of the client.

Response byte if the Request is an Event:

There are some reserved non-event responses: - Success - 0x00 - Nothing went wrong - Busy - 0x01 - Indicates the the partner is busy - PacketOverflow - 0xFC - Too much data was sent to the partner and it exceeded the packet buffer. - UnknownRequest - 0xFD - The request wasn't recognized by the partner - ChecksumError - 0xFE - Checksum did not compute correctly - Error - 0xFF - Unspecified error when processing a request

Response byte if the Request is an Event:

If the partner is sending an event, the Response byte represents a command that the partner would like to execute or convery to the host. As with Requests, the Response byte code in the case of an event should be pre-determined between the host and the client.

Length

Two bytes inidcating the amount of data to expect in the packets data field. This can be 0 to u16::MAX, though typically it would be something smaller.

Data

The packet data payload. Can be 0 to u16::MAX bytes.

Examples

See examples/example.rs for a host to client request and a client to host response.