A bump allocator (like [bumpalo]) that internally uses fixed-size chunks of memory.
Other bump allocators, like [bumpalo], are optimized for throughput: they allocate chunks of memory with exponentially increasing sizes, which results in amortized constant-time allocations.
fixed-bump is optimized for latency: it internally allocates chunks of
memory with a fixed, configurable size, and individual value allocations
are performed in non-amortized constant time. However, a trade-off with
using this crate is that it may not be able to allocate certain types or
memory layouts if the specified chunk size or alignment is too small. See
[Bump::allocate
] for the conditions under which allocation may fail.
This crate depends only on [core
] and [alloc
], so it can be used in
no_std
environments that support [alloc
].
```rust
use fixed_bump::Bump; struct Item(u64);
// Use chunks large and aligned enough to hold 128 Item
s.
let bump = Bump::<[Item; 128]>::new();
let item1: &mut Item = bump.allocvalue(Item(1));
let item2: &mut Item = bump.allocvalue(Item(2));
item1.0 += item2.0;
asserteq!(item1.0, 3); asserteq!(item2.0, 2);
// Can also allocate different types:
let array: &mut [u8; 8] = bump.allocvalue([0, 1, 2, 3, 4, 5, 6, 7]);
asserteq!(array.iter().sum::
// Can also use &Bump
as an Allocator
(requires "allocatorapi"):
// To avoid resizing, we create these Vec
s with the maximum capacity
// we want them ever to have. Resizing would waste memory, since bump
// allocators don't reclaim or reuse memory until the entire allocator
// is dropped.
let mut vec1: Vec
asserteq!(vec1, [0, 1, 2, 3, 4, 5, 6, 7]); asserteq!(vec2, [0, 2, 4, 6]); ```
[Bump
] can either return raw memory (see [Bump::allocate
]) or allocate
a value of a specific type and return a reference (see
[Bump::alloc_value
] and [Bump::try_alloc_value
]). In the latter case
where references are returned, note that destructors will not be
automatically run. If this is an issue, you can do one of the following:
ptr::drop_in_place
].allocator_api
feature, which lets you use bump allocators
with various data structures like [Box
] and [Vec
]. Note that this
requires Rust nightly.Note that, as with other bump allocators, the memory used by an allocated object will not be reclaimed or reused until the entire bump allocator is dropped.
If the crate feature allocator_api
is enabled, the unstable [Allocator
]
trait will be implemented for T
, &T
, and [crate::Rc<T>
], where T
is
[Bump
] or [DynamicBump
]. This lets you use those types as allocators
for various data structures like [Box
] and [Vec
]. Note that this
feature requires Rust nightly. Alternatively, if the feature
allocator-fallback
is enabled, this crate will use the allocator API
provided by [allocator-fallback] instead of the standard library’s.