A bump allocator (like [bumpalo]) that internally uses fixed-size chunks of memory.
Other bump allocators, like [bumpalo], are optimized for throughput: they allocate chunks of memory with exponentially increasing sizes, which results in amortized constant-time allocations.
fixed-bump is optimized for latency: it internally allocates chunks of
memory with a fixed, configurable size, and individual value allocations
are performed in non-amortized constant time. However, a trade-off with
using this crate is that it may not be able to allocate certain types or
memory layouts if the specified chunk size or alignment is too small. See
[Bump::allocate
] for the conditions under which allocation may fail.
This crate depends only on [core
] and [alloc
], so it can be used in
no_std
environments that support [alloc
].
```rust use fixed_bump::Bump; struct Item(u64);
// Use chunks large and aligned enough to hold 128 Item
s.
let bump = Bump::<[Item; 128]>::new();
let item1: &mut Item = bump.allocvalue(Item(1));
let item2: &mut Item = bump.allocvalue(Item(2));
item1.0 += item2.0;
asserteq!(item1.0, 3); asserteq!(item2.0, 2);
// Can also allocate different types:
let array: &mut [u8; 8] = bump.allocvalue([0, 1, 2, 3, 4, 5, 6, 7]);
asserteq!(array.iter().sum::
// Can also use &Bump
as an Allocator
(requires "allocatorapi"):
// To avoid resizing, we create these Vec
s with the maximum capacity
// we want them ever to have. Resizing would waste memory, since bump
// allocators don't reclaim or reuse memory until the entire allocator
// is dropped.
let mut vec1: Vec
asserteq!(vec1, [0, 1, 2, 3, 4, 5, 6, 7]); asserteq!(vec2, [0, 2, 4, 6]); ```
[Bump
] can either return raw memory (see [Bump::allocate
]) or allocate
a value of a specific type and return a reference (see
[Bump::alloc_value
] and [Bump::try_alloc_value
]). In the latter case
where references are returned, note that destructors will not be
automatically run. If this is an issue, you can do one of the following:
ptr::drop_in_place
]."allocator_api"
feature, which lets you use [Bump
],
&Bump
, and [RcBump
] as allocators for various data structures like
[Box
] and [Vec
]. Note that this requires Rust nightly.Note that, as with other bump allocators, the memory used by an allocated object will not be reclaimed or reused until the entire bump allocator is dropped.
If the crate feature "allocator_api"
is enabled, [Bump
], &Bump
(due
to the impl of [Allocator
] for all &A
where A: Allocator
), and
[RcBump
] will implement the unstable [Allocator
] trait. This lets you
use those types as allocators for various data structures like [Box
] and
[Vec
]. Note that this feature requires Rust nightly.