Parser and player of Famicon Flavored Music Macro Language (FFMML).
Famicon is also known as NES (Nintendo Entertainment System).
The language specification of FFMML is based on [MCK]. But there are (known) differences between FFMML and MCK as follows:
#INCLUDE
directive#OCTAVE-REV
directive@n
command (direct frequency select)n
command (direct note select)y
command (direct memory entry)#CHANNEL <CHANNEL_NAME> <OSCILLATOR>
directive that defines custom channels:
<CHANNEL_NAME>
: A..=Z
<OSCILLATOR>
: 1
(pulse wave), 2
(triangle wave), or 3
(noise)The following example parses an MML script and generates audio data: ```rust let mml = r#"; From https://www.nesdev.org/mckguidev1.0.txt
@v0 = { 10 9 8 7 6 5 4 3 2 } @v1 = { 15 15 14 14 13 13 12 12 11 11 10 10 9 9 8 8 7 7 6 6 } @v2 = { 15 12 10 8 6 3 2 1 0 } @v3 = { 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 }
ABCD t150
A l8 o4 @01 @v0 A [c d e f @v1 g4 @v0 a16 b16 >c c d e f @v1 g4 @v0 a16 b16 >c<<]2
C l4 o3 q6 C [c e g8 g8 a16 b16 >c8 c e g8 g8 a16 b16 >c8<<]4
D l4 @v2 @0 D [@v2 b @v3 e @v2 b @v3 e @v2 b @v3 e @v2 b @v3 e8 @v2 b8]4"#;
let music = mml.parse::
To play the music defined by the above MML script, run the following commands:
console
$ cargo install ffmmlc
$ cat examples/music01.mml | ffmmlc > music01.wav
$ play music01.wav