fbx3d

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The fbx3d crate allow to parse and load FBX 3D model files. It is based on the blender implementation of the FBX file format.

It is currently only able to parse the file format into a Rust representation. I plan to write helpers to extract rendering information (VAO with UV and normals, indices, animation key, ...) from that structure.

In the future, writing FBX file could also be implemented, feel free to contribute.