This is a library for generating Poisson disk distributions using Bridson's algorithm.
Properties of Poisson disk distributions include no two points being closer than a certain radius and the distribution uniformly filling the space. Poisson disk distributions' blue noise properties have a variety of applications in procedural generation, including textures, worlds, meshes, and item placement.
A simple example to generate a Vec
containing a Poisson distribution within [0, 1) in each
dimension:
```rust use fast_poisson::Poisson;
fn main() { let poisson: Vec<[f64; 2]> = Poisson::new().iter().collect(); } ```