Fae is a simple, performant and compatible 2D rendering crate with
optional window creation functionality and text rendering. Its main
design goals are simplicity and performance while supporting
older/low-end target platforms. The base crate which implements the
rendering functions only depends on OpenGL and std. Optional features
exist for ttf rendering and window creation, rusttype
and
glutin
/glfw
respectively. The crate supports OpenGL 2.1+ and
OpenGL ES 2.0+ contexts, but will do some optimizations if a 3.3 or ES
3.0 context is available.
The crate is currently under development, and I wouldn't recommend it for any kind of usage yet. Especially since the API is currently oriented so it fits the backend of the crate, instead of being easy to use, and that will definitely change in the future. It's on crates.io mostly so I don't have to come up with another name :)
window
mod, which allows for
easy window creation using glutin, with all the required OpenGL
context wrangling done for you.text
mod, which has
functionality for drawing strings. Fonts are provided in the form of
.ttf files shipped with your application. The glyph rendering is
done by rusttype
, which this feature adds as a dependency, as well
as unicode-normalization
. A lightweight version of this feature is
planned, where you can use bitmap fonts to conserve executable size
and performance.Image::from_png
function, which
allows you to load images from PNG data. This is a very convenient
feature, but not necessarily a requirement for using the crate, so
it's optional.The GLFW feature exists as an option since the examples built with it are about 0.5x the size of the executables built with glutin (on Linux, Windows has no benefit and I don't think macOS has either), but I wouldn't recommend it. Glutin is better in almost all ways: better HiDPI support, less CPU utilization, and it's written in Rust.
Since GLFW does not do any HiDPI scaling on Linux by itself, this
crate sets the scaling factor to the first non-0 of these env
variables:
- QT_AUTO_SCREEN_SCALE_FACTOR
- QT_SCALE_FACTOR
- GDK_SCALE
- ELM_SCALE
FAE_OPENGL_LEGACY
environment variable. This is intended for
making sure that builds work in both legacy and modern modes, though
of course, if there are visual differences between the modes (aside
from fps), they should be considered a bug in this crate. Make an
issue! Example usage:
sh
FAE_OPENGL_LEGACY=1 cargo run
I keep a to-do list in [[ISSUES.md]], but if your concern isn't listed, feel free to open GitHub issues.
The fae
crate is distributed under the MIT license.