Fae is a simple, performant and compatible 2D rendering crate with
optional window creation functionality and text rendering. Its main
design goals are simplicity and performance while supporting
older/low-end target platforms. The base crate which implements the
rendering functions only depends on OpenGL and std. Optional features
exist for ttf rendering and window creation, rusttype
and glutin
respectively. The crate supports OpenGL 2.1+ and OpenGL ES 2.0+
contexts, but will do optimizations if a 3.3 or ES 3.0 context is
available.
The crate is currently under development, and I wouldn't recommend it for any kind of usage yet. Especially since the API is currently oriented so it fits the backend of the crate, instead of being easy to use, and that will definitely change in the future. It's on crates.io mostly so I don't have to come up with another name :)
window
mod, which allows for
easy window creation using glutin, with all the required OpenGL
context wrangling done for you.text
mod, which has
functionality for drawing strings. Fonts are provided in the form of
.ttf files shipped with your application. The glyph rendering is
done by rusttype
, which this feature adds as a dependency, as well
as unicode-normalization
. A lightweight version of this feature is
planned, where you can use bitmap fonts to conserve executable size
and performance.Image::from_png
function, which
allows you to load images from PNG data. This is a very convenient
feature, but not necessarily a requirement for using the crate, so
it's optional.FAE_OPENGL_LEGACY
environment variable. This is intended for
making sure that builds work in both legacy and modern modes, though
of course, if there are visual differences between the modes (aside fps), they
should be considered a bug in this crate. Make an issue! Example usage:
sh
FAE_OPENGL_LEGACY=1 cargo run
The fae
crate is distributed under the MIT license.