EU4 Save is a library to ergonomically work with EU4 saves (ironman + mp).
```rust use eu4save::{Eu4Extractor, Encoding, CountryTag}; use std::io::Cursor;
let data = std::fs::read("assets/saves/eng.txt.compressed.eu4")?; let (save, encoding) = Eu4Extractor::extractsave(Cursor::new(&data[..]))?; asserteq!(encoding, Encoding::TextZip); assert_eq!(save.meta.player, CountryTag::from("ENG")); ```
Eu4Extractor
will deserialize both plaintext (used for mods, multiplayer,
non-ironman saves) and binary (ironman) encoded saves into the same structure.
Even once decoded, the data might be too low level. For example a country can have an income ledger that looks like:
ignore
income = { 1.000 0 2.000 0.000 1.500 }
While the structure will decoded successfully into a vector, the context of what each index means is missing. What value represents the income from trade?
To help solve questions like these, the Query
API was created
```rust use eu4save::{Eu4Extractor, Encoding, CountryTag, query::Query}; use std::io::Cursor;
let data = std::fs::read("assets/saves/eng.txt.compressed.eu4")?; let (save, encoding) = Eu4Extractor::extractsave(Cursor::new(&data[..]))?; let savequery = Query::fromsave(save); let trade = savequery.save().game.countries.get(&CountryTag::from("ENG")) .map(|country| savequery.countryincomebreakdown(country)) .map(|income| income.trade); assert_eq!(Some(17.982), trade); ```
By default, ironman saves will not be decoded properly.
To enable support, one must supply an environment variable
(EU4_IRONMAN_TOKENS
) that points to a newline delimited
text file of token descriptions. For instance:
ignore
0xffff my_test_token
0xeeee my_test_token2
PDS has declared that in order to comply with EU4's terms of use, the list of tokens must not be shared. I am also restricted from divulging how the list of tokens can be derived.
You may look to other projects EU4 ironman projects like ironmelt or paperman for inspiration.