ci Version

EU4 Save

EU4 Save is a library to ergonomically work with EU4 saves (ironman + mp).

```rust use eu4save::{Eu4Extractor, Encoding, CountryTag}; use std::io::Cursor;

let data = std::fs::read("assets/saves/eng.txt.compressed.eu4")?; let (save, encoding) = Eu4Extractor::extractsave(Cursor::new(&data[..]))?; asserteq!(encoding, Encoding::TextZip); assert_eq!(save.meta.player, CountryTag::from("ENG")); ```

Eu4Extractor will deserialize both plaintext (used for mods, multiplayer, non-ironman saves) and binary (ironman) encoded saves into the same structure.

Querying

Even once decoded, the data might be too low level. For example a country can have an income ledger that looks like:

ignore income = { 1.000 0 2.000 0.000 1.500 }

While the structure will decoded successfully into a vector, the context of what each index means is missing. What value represents the income from trade?

To help solve questions like these, the Query API was created

```rust use eu4save::{Eu4Extractor, Encoding, CountryTag, query::Query}; use std::io::Cursor;

let data = std::fs::read("assets/saves/eng.txt.compressed.eu4")?; let (save, encoding) = Eu4Extractor::extractsave(Cursor::new(&data[..]))?; let savequery = Query::fromsave(save); let trade = savequery.save().game.countries.get(&CountryTag::from("ENG")) .map(|country| savequery.countryincomebreakdown(country)) .map(|income| income.trade); assert_eq!(Some(17.982), trade); ```

Ironman

By default, ironman saves will not be decoded properly.

To enable support, one must supply an environment variable (EU4_IRONMAN_TOKENS) that points to a newline delimited text file of token descriptions. For instance:

ignore 0xffff my_test_token 0xeeee my_test_token2

PDS has declared that in order to comply with EU4's terms of use, the list of tokens must not be shared. I am also restricted from divulging how the list of tokens can be derived.

You may look to other projects EU4 ironman projects like ironmelt or paperman for inspiration.