emojis

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✨ Lookup and iterate over emoji names, shortcodes, and groups.

Features

Getting started

First, add the emojis crate to your Cargo manifest.

sh cargo add emojis

Simply use the get() function to lookup emojis by Unicode value.

rust let rocket = emojis::get("🚀").unwrap();

Or the get_by_shortcode() function to lookup emojis by [gemoji] shortcode.

rust let rocket = emojis::get_by_shortcode("rocket").unwrap();

These operations take Ο(1) time.

MSRV

Currently the minimum supported Rust version is 1.60 due to the dependency on phf. The policy of this crate is to only increase the MSRV in a breaking release.

Examples

The returned Emoji struct has various information about the emoji.

rust let hand = emojis::get("🤌").unwrap(); assert_eq!(hand.as_str(), "\u{1f90c}"); assert_eq!(hand.name(), "pinched fingers"); assert_eq!(hand.unicode_version(), emojis::UnicodeVersion::new(13, 0)); assert_eq!(hand.group(), emojis::Group::PeopleAndBody); assert_eq!(hand.shortcode(), Some("pinched_fingers")); assert_eq!(hand.skin_tone(), Some(emojis::SkinTone::Default));

Another common operation is iterating over the skin tones of an emoji.

rust let raised_hands = emojis::get("🙌🏼").unwrap(); let skin_tones: Vec<_> = raised_hands.skin_tones().unwrap().map(|e| e.as_str()).collect(); assert_eq!(skin_tones, ["🙌", "🙌🏻", "🙌🏼", "🙌🏽", "🙌🏾", "🙌🏿"]);

You can use the iter() function to iterate over all emojis (only includes the default skin tone versions).

rust let smiley = emojis::iter().next().unwrap(); assert_eq!(smiley, "😀");

It is recommended to filter the list by the maximum Unicode version that you wish to support.

rust let iter = emojis::iter().filter(|e| { e.unicode_version() < emojis::UnicodeVersion::new(13, 0) });

Using the Group enum you can iterate over all emojis in a group.

rust let grapes = emojis::Group::FoodAndDrink.emojis().next().unwrap(); assert_eq!(grapes, "🍇");

See [examples/replace.rs] for an example that replaces [gemoji] names in text.

sh $ echo "launch :rocket:" | cargo run --example replace launch 🚀

License

This project is distributed under the terms of both the MIT license and the Apache License (Version 2.0).

See LICENSE-APACHE and LICENSE-MIT for details.