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Embedded graphics

Embedded-graphics is a 2D graphics library that is focused on memory constrained embedded devices.

A core goal of embedded-graphics is to draw graphics without using any buffers; the crate is no_std compatible and works without a dynamic memory allocator, and without pre-allocating large chunks of memory. To achieve this, it takes an Iterator based approach, where pixel colors and positions are calculated on the fly, with the minimum of saved state. This allows the consuming application to use far less RAM at little to no performance penalty.

It contains built in items that make it easy to draw 2D graphics primitives:

Additional functions provided by external crates

Embedded-graphics is designed to be extended by the application or other crates. Examples of this are adding support for different image formats or implementing custom fonts.

Note that some of these crates may not support the latest version of embedded-graphics.

If you know of a crate that is not in this list, please open an issue to add it.

Display drivers

To support many different kinds of display, embedded-graphics doesn't include any drivers directly but provides the DrawTarget API that can be implemented by external crates. In addition to the drivers for real displays, the simulator can be used to test code during development.

Embedded graphics on real hardware

These are just some of the displays the community has added embedded-graphics support to. This list is taken from the dependent crates list on crates.io so might be missing some unpublished entries. Please open an issue if there's a display driver that should be added to this list.

Note that some drivers may not support the latest version of embedded-graphics.

Simulator

Embedded graphics comes with a [simulator]! The simulator can be used to test and debug embedded graphics code, or produce examples and interactive demos to show of embedded graphics features.

It can display all sorts of embedded-graphics test code.

Take a look at the [simulator examples] to see what embedded-graphics can do, and how it might look on a display. You can run the examples like this:

```bash git clone https://github.com/jamwaffles/embedded-graphics.git cd embedded-graphics

cargo run -p embedded-graphics-simulator --example hello ```

Crate features

Additional features can be enabled by adding the following features to your Cargo.toml.

Migrating from 0.5 to 0.6

Please read the migration guide.

Implementing embedded_graphics support for a display driver

To add support for embedded-graphics to a display driver, DrawTarget must be implemented. This allows all embedded-graphics items to be rendered by the display. See the DrawTarget documentation for implementation details.

Examples

Drawing examples

Collage of drawing examples

Example usage of drawing primitives, text and images with embedded-graphics can be found here.

Shapes and text

The following example draws some shapes and text to a MockDisplay in place of target hardware. The simulator can also be used for debugging, development or if hardware is not available.

```rust use embeddedgraphics::{ fonts::{Font6x8, Text}, pixelcolor::BinaryColor, prelude::*, primitives::{Circle, Rectangle, Triangle}, style::{PrimitiveStyle, TextStyle}, mockdisplay::MockDisplay, };

fn main() -> Result<(), std::convert::Infallible> { // Create a new mock display let mut display: MockDisplay = MockDisplay::new(); # display.setallowoverdraw(true);

// Create styles used by the drawing operations.
let thin_stroke = PrimitiveStyle::with_stroke(BinaryColor::On, 1);
let thick_stroke = PrimitiveStyle::with_stroke(BinaryColor::On, 3);
let fill = PrimitiveStyle::with_fill(BinaryColor::On);
let text_style = TextStyle::new(Font6x8, BinaryColor::On);

let yoffset = 10;

// Draw a 3px wide outline around the display.
let display_size = display.size() - Size::new(1, 1);
Rectangle::new(Point::zero(), display_size)
    .into_styled(thick_stroke)
    .draw(&mut display)?;

// Draw a triangle.
Triangle::new(
    Point::new(16, 16 + yoffset),
    Point::new(16 + 16, 16 + yoffset),
    Point::new(16 + 8, yoffset),
)
.into_styled(thin_stroke)
.draw(&mut display)?;

// Draw a filled square
Rectangle::new(Point::new(52, yoffset), Size::new(16, 16))
    .into_styled(fill)
    .draw(&mut display)?;

// Draw a circle with a 3px wide stroke.
Circle::new(Point::new(88, yoffset), 17)
    .into_styled(thick_stroke)
    .draw(&mut display)?;

// Draw centered text.
let text = "embedded-graphics";
let width = text.len() as i32 * 6;
Text::new(text, Point::new(64 - width / 2, 40))
    .into_styled(text_style)
    .draw(&mut display)?;

Ok(())

} ```

This example is also included in the simulator crate and can be run using cargo run --example hello-world. It produces this output:

Embedded Graphics Simulator example screenshot

Additional examples can be found in the simulator crate.

Chaining

Items can be chained to build more complex graphics objects.

```rust use embeddedgraphics::{ fonts::{Font6x8, Text}, mockdisplay::MockDisplay, pixelcolor::Rgb565, prelude::*, primitives::{Circle, Rectangle}, style::{PrimitiveStyle, TextStyle}, };

fn buildthing(text: &'static str) -> impl Iterator> { Rectangle::new(Point::new(0, 0), Size::new(40, 40)) .intostyled(PrimitiveStyle::withstroke(Rgb565::CYAN, 1)) .intopixels() .chain( Circle::new(Point::new(12, 12), 17) .intostyled(PrimitiveStyle::withfill(Rgb565::RED)) .intopixels(), ) .chain( Text::new(text, Point::new(20, 16)) .intostyled(TextStyle::new(Font6x8, Rgb565::GREEN)) .into_pixels(), ) }

build_thing("Hello Rust!").draw(&mut display)?; ```

Minimum supported Rust version

The minimum supported Rust version for embedded-graphics is 1.40.0 or greater. Ensure you have the latest stable version of Rust installed, preferably through https://rustup.rs.

Development setup

Please see the development setup guide.

Attribution

All source font PNGs are taken from the excellent Uzebox Wiki page.

License

Licensed under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.