Framebuffer approach helps to deal with display flickering when you update multiple parts of the display in separate operations. Intead, with this approach, you're going to write to a in-memory display and push it all at once into your hardware display when the whole picture is drawn.
This technique is useful when you're updating large portions of screen or just simply don't want to deal with partial display updates but comes at the cost of higher RAM usage.
The approach has been tested on TTGO (esp32) with ST7789
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This library is a Rust implementation of framebuffer approach that is often used when driving hardware displays. The goal is to perform bulk-write of all the screen pixels at once, avoiding multiple individual updates that could lead to screen flickering.
This library has been designed to work with Rust's embedded-graphics library.
Make sure you have your rust
environment configurated
Add library to your Cargo.toml
toml
[dependencies]
embedded-graphics-framebuf = "0.2.0"
Use the library in you code ```rust use embeddedgraphicsframebuf::FrameBuf; ...
let mut display = st7789::ST7789::new( di, rst.into_output()?, // SP7789V is designed to drive 240x320 screens, even though the TTGO physical screen is smaller 320, 240, );
let mut fbuff = FrameBuf
fbuff.clearblack(); Text::new( &"Good luck!", Point::new(10, 13), MonoTextStyle::new(&FONT10X20, Rgb565::WHITE.into()), ) .draw(&mut fbuff).unwrap();
display.draw_iter(fbuf.pixels()).unwrap(); ```
See the open issues for a full list of proposed features (and known issues).
Distributed under the MIT License. See LICENSE
for more information.
Bernard Kobos - @bkobos - bkobos@gmail.com
Jounathaen - jounathaen at mail dot de
Project Link: https://github.com/bernii/embedded-graphics-framebuf