This is the egui integration crate for egui-winit and ash. The default GPU allocator is gpu_allocator, but you can also implement AllocatorTrait.
sh
cargo run --example example
sh
cargo run --example user_texture
```rust
fn main() -> Result<()> {
let eventloop = EventLoop::new();
// (1) Call Integration::
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Poll;
match event {
Event::WindowEvent { event, window_id: _ } => {
// (2) Call integration.handle_event(&event).
let _response = app.egui_integration.handle_event(&event);
match event {
WindowEvent::Resized(_) => {
app.recreate_swapchain().unwrap();
}
WindowEvent::ScaleFactorChanged { .. } => {
// (3) Call integration.recreate_swapchain(...) in app.recreate_swapchain().
app.recreate_swapchain().unwrap();
}
WindowEvent::CloseRequested => {
*control_flow = ControlFlow::Exit;
}
_ => (),
}
},
Event::MainEventsCleared => app.window.request_redraw(),
Event::RedrawRequested(_window_id) => {
// (4) Call integration.begin_frame(), integration.end_frame(&mut window),
// integration.context().tessellate(shapes), integration.paint(...)
// in app.draw().
app.draw().unwrap();
},
_ => (),
}
})
} // (5) Call integration.destroy() when drop app. ```
Full example is in examples directory
MIT OR Apache-2.0