EffectCellA container that runs an effect every time its data is mutated. The effect is run with the old data.
You can mutate an EffectCell using the update method or the ~fancy~
cell <<= val syntax.
EffectCell does is also #![no_std]!
```rust use effect_cell::EffectCell;
fn main() { let mut counter = 0; let mut printer = EffectCell::new(0, || counter += 1); printer <<= 2; // counter increments printer <<= 4; // counter increments asserteq!(counter, 2) } ```
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