Simple to use trajectory simulations for Rust
(To be implemented)
Example of the find_distance_angle() function: ```markdown use easytrajectory as etraj;
let (distance, angle) = etraj::simulation::finddistanceangle(drag, velocity, mass, gravity, maxtime,precision, vertical_distance);
println!("Distance : {}", distance); println!("Angle : ()", angle); ```
More detailed documentation for each function in the simulation.rs file above each function explaining, use case, inputs, outputs, and what numbers should go in. Later I will implement functions to verify inputs are valid instead of manual understanding.