ECS for the game server
Dumbledore sacrifices some performance for allowing async calling. However, the performance seems to be comparable to other projects such as [hecs].
This project is experimental and is designed to be used in a server environment.
Basically using async calls on a normal game client might not be optimal.
If you have any suggestions, please let me know. I am open to any feedback on this project.
I used a random name generator also known as peterhenryd.
"it makes sense. an ecs is magical + controls everything" - peterhenryd
Special thanks to SanderMertens for his resources on ECS design.