Extract graphics assets from doom.wad. At this point only flats are supported.
doom-gfx
takes two positional arguments. First, the path to doom.wad
,
second the name of a flat to extract. A command line invocation may look like
this:
doom-gfx doom.wad FLOOR5_1
The output filename is implicitly generated from the flat name by converting
it to lower case and appending .png
. For this example, doom-gfx
would
write the image to a file named floor5_1.png
. The flat name is case
sensitive. To see the list of all flats available, use [wad-ls
] and look for
all entries listed between F_START
and F_END
.
There are a few command line options available for configuring the extraction:
Palettes: The original game includes 14 palettes for different full-screen effects, including the red coloring when you get hurt. Palette 0 is normal.
Colormap: In order to fade images to different brightness, 32 different colormaps are used. Colormap 0 is the brightest. Additionally, colormap 32 is used for god mode and 33 is all-black.
Scale: Because screen resolutions have increased many-fold since Doom was released, the graphic assets are woefully small. Use the scale option to embiggen the pixels using beautiful nearest neighbor filtering.
Install via Rust toolchain:
cargo install doom-gfx
Run:
doom-gfx doom.wad FLOOR5_1
display floor5_1.png
doom-gfx 0.1.0
Magnus Hovland Hoff <maghoff@gmail.com>
Extract graphics from Doom WAD files
USAGE:
doom-gfx [OPTIONS] <input> <flat>
FLAGS:
-h, --help Prints help information
-V, --version Prints version information
OPTIONS:
-c, --colormap <colormap> Which colormap to use (0-33) [default: 0]
-p, --palette <palette> Which palette to use (0-13) [default: 0]
-s, --scale <scale> Scale with beautiful nearest neighbor filtering [default: 2]
ARGS:
<input> Input WAD file
<flat> Flat to extract