A Rust library/executable for generating distance field bitmaps to render as pseudo-vector images in a shader
Checkout the repository and cd
into it; then run:
cargo run --example generator -- img/input.png output.png 64 64
This will take the following image as input:
And generate a 64x64 distance field:
Now we can use the generated distance field to create a vector image.
First we need to scale it up with a linear interpolation:
Then we apply a treshold function:
You can see that we have something which looks very similar to the original input image and that just from a 64x64 image! But it's still very pixelated and doesn't look like a vector image. This can be fixed by not doing a hard treshold but allowing some shades of gray.
An example usecase for the library would be to automatically convert asset images. You can achieve this by having a build.rs
similar to this:
```rust extern crate image; extern crate distance_field;
use std::fs::File; use distance_field::DistanceFieldExt;
fn convertimageto_dfield(input: &str, output: &str) { // Load the 'input' image let img = image::open(input).unwrap();
// Generate a distance field from the image
let outbuf = img.grayscale().distance_field(distance_field::Options {
size: (128, 128),
max_distance: 256,
..Default::default()
});
// Save it to 'output' as a PNG
let ref mut fout = File::create(output).unwrap();
image::ImageLuma8(outbuf).save(fout, image::PNG).unwrap();
}
fn main() { convertimageto_dfield("img/input.png", "output.png"); } ```
And adding the following to Cargo.toml
:
```toml [packages] build = "build.rs"
[build-dependencies] image = "0.18" distance-field = "0.1" ```