Safe abstractions for drawing on Windows using Direct2D
``` extern crate direct2d;
use direct2d::{DeviceContext, RenderTarget}; use direct2d::brush::SolidColorBrush; use direct2d::image::Bitmap;
fn draw(context: &mut DeviceContext, target: &Bitmap) { let brush = SolidColorBrush::create(&context) .withcolor(0xFF7F_7F) .build().unwrap();
context.begin_draw();
context.set_target(target);
context.clear(0xFF_FF_FF);
context.draw_line((10.0, 10.0), (20.0, 20.0), &brush, 2.0, None);
context.draw_line((10.0, 20.0), (20.0, 10.0), &brush, 2.0, None);
match context.end_draw() {
Ok(_) => {/* cool */},
Err(_) => panic!("Uh oh, rendering failed!"),
}
} ```