Rusty game engine, using API Vulkan and implementing paradigm of ECS
WARNING
The crate is in a very early stage of development. Use it at your own risk
Features
- [x] Dynamic scene serialization/deserialization
- [x] Save-Load system
- [x] ECS World
- [ ] Resources
(WIP)
- [ ] Physics
- [x] Rigid bodies, colliders
- [ ] Joints
- [ ] Debug
- [x] Egui
- [x] Screenshots
- [x] Custom materials
- [ ] PBR Material
(WIP)
- [x] Wide error handling
- [ ] Plugin modularity
(WIP)
- [ ] Custom runner
- [ ] Custom components