ldd for Windows - and more!
.dwp
files.vcxproj
and .vcxproj.user
filesTry it out: ```text dependencyrunner> cargo run --bin deprun -- testdata\testproject1\DepRunTest\build\DepRunTest\Debug\DepRunTest.exe --check-symbols --userpath testdata\test_project1\DepRunTestLibWrong\build\Debug
DepRunTest.exe => C:\Users\Marco Esposito\Projects\personal\dependencyrunner\testdata\testproject1\DepRunTest\build\DepRunTest\Debug DepRunTestLib.dll => C:\Users\Marco Esposito\Projects\personal\dependencyrunner\testdata\testproject1\DepRunTestLibWrong\build\Debug
Checking symbols...
No missing libraries detected
Missing symbols detected! [Importing executable, exporting executable, missing symbols]
DepRunTest.exe DepRunTestLib.dll public: float TestClass::testMethod(int)
```
This repository contains tools to analyze the dependencies of a Windows Portable Executable (PE) file, usually in order to debug application startup problems.
These tools are:
- wldd
, a reimplementation of GNU ldd
for Windows PE executables (exe
and dll
files).
An effort is made in order to keep the output similar to that of the original tool, so that
existing scripts targeting Linux executables can be reused easily. The current
API may be extended in the future to include new features allowed by the Win32 executable format.
However, priority will be given to avoiding breaking changes in the output format.
While ldd
invokes the loader and inspects the result in memory, wldd
doesn't. The
Windows loading process is emulated, thus the address at which each library is loaded is not
included into the output. This may change in the future.
- deprun
, a further CLI tool that, in contrast to wldd
, is not limited by the
constraint of keeping compatibility with ldd
. By default, dependencies are printed as a tree
for better readability. It supports multiple lookup path specifications
and output formats, including to a JSON file. It can parse Dependency Walker's .dwp
files,
as well as Visual Studio .vcxproj
and .vcxproj.user
files to read the executable location,
working directory and user path.
- both tools are based on the same Rust library, which can be included in Rust
applications. A C API is also planned to allow straightforward usage of the
library from most other languages.
All these tools target Windows PE exe files, but are designed to be portable. The default behavior attempts to guess sane defaults to make it easy to inspect executables located on a neighboring Windows installation from another operating system, or to ignore missing system libraries if no such partition is available on the system. The example above should work on any operating system.
/usr/local/bin
is a good placecd
into itcargo build --release
target/release
to somewhere on your PATH
/usr/local/bin
is a good placebash
deprun path/to/your/executable.exe
Default behavior:
- Windows
- C:\Windows
and C:\Windows\System32
as "Windows" and "System" directories
- the shell's current directory is also used as cwd
- the content of the current shell's PATH is used as user path
- Linux/macOS
- if the executable is located in a mounted Windows partition, its C:\Windows
and C:\Windows\System32
directories will be used
- the shell's current directory is also used as cwd
- the PATH is empty
bash
deprun --check-symbols path/to/your/executable.exe
bash
deprun --depth 4 path/to/your/executable.exe
bash
deprun --output-json-path path/to/output.json path/to/your/executable.exe
Each executable will be represented by a single object. The dependency tree can be reconstructed from the dependency
list of each node.
bash
deprun --print-system-dlls path/to/your/executable.exe
a subset of the above, check with -h
Help is welcome in the form of issues and pull request!
- v 0.1.0
- [x] minimal, non-parallelized PE dependency scanning library
- [x] implementation of a meaningful subset of ldd
functionalities in wldd
- [x] compatible output for non-verbose mode
- [x] ergonomic CLI
- [x] JSON output
- [x] specification of lookup path through a .dwp
file
- [x] specification of PATH through .vcxproj.user
files, picking configuration
- [x] specification of executable and working directory through .vcxproj
files, picking configuration
- [x] extraction of symbols from DLLs
- [x] check of imported/exported symbols correspondency down the dependency tree
- v 0.2.0
- [x] support of API sets
- [x] support of KnownDLLs
- v 0.3.0
- [ ] support of manifests
- [ ] visualization of library symbols with address/ordinal
- [ ] release on package managers
- [x] crates.io
- [ ] Chocolatey
- [ ] WinGet?
- [ ] APT?
- [ ] AUR?
- [ ] implementation of the maximal possible subset of ldd
functionalities in wldd
- [ ] subset of verbose output
- [ ] unused symbols?
- [ ] relocation?
- v 0.x.0
- [ ] parallelization across multiple threads (if ever necessary)
- [ ] dependency_runner
GUI?
- [ ] drag-and-drop input of executables
- [ ] PATH editing
- [ ] saving PATH to disk, association of each PATH to executables on disk
- [ ] monitoring of file changes
LoadLibraryEx
and similar mechanism can't be inspected without letting the program run.
This limitation is common to other similar tools that recursively scan executables files and parse their import tables. LGPLv3