del-msh
This is a utility library for static mesh written completely in Rust.
Originally, the code is written in C++ in DelFEM2, then it was ported to Rust.
See the documentation generated from code
- [x] generating primitive meshes (sphere, cylinder, torus)
- [x] load/save wavefront obj mesh
- [x] unify indexes of texture vertex and position vertex
- [x] one-ring neighborhood
- [x] adjacent element