DCES is a library that provides a variant of the Entity Component System: https://en.wikipedia.org/wiki/Entity–component–system.
The goal of DCES is a lightweight ECS library with zero dependencies used by UI frameworks and game engines. It is being developed as part of OrbTk an (G)UI framework written in Rust. All widgets and properties of OrbTk are handled by DCES.
To include DCES in your project, just add the dependency
line to your Cargo.toml
file:
text
dces = "0.1.6"
To use DCES master, just add the dependency
line to your Cargo.toml
file:
text
dces = { git = https://gitlab.redox-os.org/redox-os/dces-rust.git }
```rust use dces::prelude::*;
struct Name { value: String }
struct PrintSystem;
impl System
fn main() {
let mut world = World::
world.create_entity().with(Name { value: String::from("DCES") }).build();
world.create_system(PrintSystem).build();
world.run();
} ```
You could find additional examples in the examples/
directory.
You can start the basic
example by executing the following command:
text
cargo run --example basic
You can build and run the latest documentation by executing the following command:
text
cargo doc --no-deps --open
Because DCES is developed to fulfill the requirements of OrbTk. To reduce the dependency tree of OrbTk DCES depends on zero crates.