cubic_spline

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Interpolation methods for computation of cubic spline points within the range of a discrete set of known points.

Online documentation
Demo

Example

```rust use cubic_spline::{CalcPoints, SplineOpts, SplineResult, SrcPoints};

let points = vec![(10.0, 200.0), (256.0, 390.0), (512.0, 10.0), (778.0, 200.0)];

let opts = SplineOpts { numofsegments: 16, ..Default::default() };

let pts: SrcPoints<(f64, f64)> = SrcPoints::new(&points); let mut result = SplineResult::<(f64, f64)>::new(); pts.calc(&opts, &mut result);

assert_eq!(result.get().len(), 51);

// // Same as: // use cubicspline::{Spline}; let splinepoints = Spline::from_tuples(&points, &opts);

asserteq!(splinepoints.len(), 51); ```

For now source and resulting points may be Vec<f64> - (vec![x,y,x,y,...]) or Vec<(f64, f64)> - (vec![(x,y),(x,y), ...]). For this types of points there are two helper functions Spline::from_flatten_points and Spline::from_tuples

Custom points

If you allready have some points to avoid unnecessary copying, creating new Vec etc. you can implement GetPoint trait. And if you need some particular result implement PushPoint.

Example

```rust use cubic_spline::{CalcPoints,SrcPoints,SplineResult,PushPoint,GetPoint,SplineOpts};

struct MyPoint { pub top: f32, pub left: f32, pub label: Option, }

struct MyResult(T); struct MySrcPoint(T);

impl<'a> GetPoint for MySrcPoint> { fn get(&self, index: usize) -> Option<(f64, f64)> { self.0.pts().get(index).and_then(|p| { Some((f64::from(p.left), f64::from(p.top))) }) } fn len(&self) -> usize { self.0.pts().len() } }

impl PushPoint for MyResult> { fn pushsplinepoint(&mut self, x: f64, y: f64) { let calculatedpoint = MyPoint { top: y as f32, left: x as f32, label: None }; self.0.pts().push(calculatedpoint); } }

impl<'a> CalcPoints for MySrcPoint> {}

let points: Vec = vec![]; let pts = MySrcPoint(SrcPoints::new(&points)); let mut result = MyResult(SplineResult::default()); pts.calc(&SplineOpts::default(), &mut result);

```

See here for implementation example

Example for js

```js import { getCurvePoints } from 'cubic-spline-rs'

const NUMOFSEGMENTS = 22

const points = [10.0, 200.0, 256.0, 390.0, 512.0, 10.0, 778.0, 200.0]

const curvePoints = getCurvePoints( points, { numofsegments: NUMOFSEGMENTS, // *optional // tension: 0.5, // *optional } )

```

If you want to draw result points to canvas code like this ```js const ctx = getMyCanvas2DContext()

ctx.beginPath() ctx.lineWidth = 3 ctx.strokeStyle = COLORS.stroke

ctx.moveTo(curvePoints[0], curvePoints[1]) const length = curvePoints.length - 1 for (let i = 2; i < length; i += 2) { ctx.lineTo(curvePoints[i], curvePoints[i + 1]) }

ctx.stroke() ctx.closePath() ``` See example here.

Options

| Name | Type | Default | Description | |--------------------------|:------:|:-------:|-----------------------------------------------------------------------| | tension | f64 | 0.5 | Tension | | numofsegments | u32 | 16 | Number of calculated points between known points |

rust use cubic_spline::{SplineOpts}; let opts = SplineOpts { tension: 0.6, ..Default.default() }

Enjoy using!

License

This module is MIT licensed.