Interpolation methods for computation of cubic spline points within the range of a discrete set of known points.
```rust use cubic_spline::{Spline, SplineOpts};
let opts: SplineOpts = Default::default();
let points = vec![10.0, 200.0, 256.0, 390.0, 512.0, 10.0, 778.0, 200.0];
let splinepoints = Spline::fromflatten_points(&points, &opts);
asserteq!(splinepoints.len(), 102); ```
```rust use cubic_spline::{Spline, SplineOpts};
let opts: SplineOpts = Default::default();
let points = vec![(10.0, 200.0), (256.0, 390.0), (512.0, 10.0), (778.0, 200.0)];
let splinepoints = Spline::fromtuples(&points, &opts);
let (lastx, lasty) = splinepoints.last().unwrap(); asserteq!(last_y, 200.0); ```
| Name | Type | Default | Description |
|--------------------------|:------:|:-------:|-----------------------------------------------------------------------|
| tension | f64
| 0.5
| Tension |
| numofsegments | u32
| 16
| Number of calculated points between known points |
| disallowxstepping_back | bool
| false
| If true
checks that every x value of point is greater than previous |
rust
use cubic_spline::{SplineOpts};
let opts = SplineOpts {
tension: 0.6,
..Default.default()
}
This module is MIT licensed.