Interpolation methods for computation of cubic spline points within the range of a discrete set of known points.
```rust use cubic_spline::Spline;
static TENSION: f64 = 0.5; static NUMOFSEGMENTS: u32 = 16;
let points = vec![10.0, 200.0, 256.0, 390.0, 512.0, 10.0, 778.0, 200.0];
let splinepoints = Spline::fromflattenpoints(&points, TENSION, NUMOF_SEGMENTS);
asserteq!(splinepoints.len(), 102); ```
This module is MIT licensed.