csgo-gsi-payload

Data structures for CSGO Game State Integration payload.

Docs

Documentation is available here.

Exemple

Using axum:

```rust use std::net::SocketAddr;

use axum::{extract::Json, routing::post, Router};

async fn root(Json(payload): Json) { let steamidprovider = match payload.provider { Some(provider) => provider.steam_id, None => String::from("unknown"), };

println!("SteamID of the provider: {}", steam_id_provider);

}

[tokio::main]

async fn main() { let app = Router::new().route("/", post(root)); let address = SocketAddr::from(([127, 0, 0, 1], 3000));

axum::Server::bind(&address)
    .serve(app.into_make_service())
    .await
    .unwrap();

} ```

Builder

Check out csgo-gsi-builder if you want to build game state integration cfg files.

Notes

It has not been tested in Danger Zone, nor Hostage Rescue modes.