What is This?

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Crayon is an experimental purpose game engine, written with a minimalistic modular design philosophy. Its built from the ground up to focus on cache friendly data layouts in multicore environments with entity-component based architecture.

It is loosely inspired by some amazing blogs on bitsquid and molecular. Some goals include:

This project adheres to Semantic Versioning, all notable changes will be documented in this file.

Quick Example

For the sake of brevity, you can also run a simple and quick example with commands:

sh git clone git@github.com:shawnscode/crayon.git && cd crayon/crayon-examples cargo run mesh

Examples and Screenshots

Check out here for details.

Mesh