Crayon is an experimental purpose game engine, written with a minimalistic modular design philosophy. Its built from the ground up to focus on cache friendly data layouts in multicore environments with entity-component based architecture.
It is loosely inspired by some amazing blogs on bitsquid and molecular. Some goals include:
Warning: This project is a work in progress and far from a stable version right now.
For the sake of brevity, you can also run a simple and quick example with commands:
sh
git clone git@github.com:shawnscode/crayon.git && cd crayon
cargo run --example render_target
Here.