rust lib for coordinate in 2d system
```rust use coord2d::*; fn main () { let a: coords::Coord = newcoord!(1, 2.0); let o: coords::Coord = newcoord!(2.0); let x: i32 = 3; let y: f64 = 3.0; let b: coords::Coord = new_coord!(x, y);
// math let c: coords::Coord = a + b; let d: coords::Coord = a - c; let e: coords::Coord = a * d; let f: coords::Coord = o / a;
// to vec
let g: Vec
// to tuple let i: (i32, i32) = c.to_tuple();
// split let (r, o) = e.to_tuple();
println!("let a: coord::Coord = newcoord!(1, 2.0); | {:?}", a);
println!("let o: coord::Coord = newcoord!(2.0); | {:?}", o);
println!(
"\nlet (x , y) = (3.0, 3);\nlet b: coords::Coord = newcoord!(x, y); | {:?}",
b
);
println!("\nlet c: coord::Coord = a + b; | {:?}", c);
println!("\nlet d: coord::Coord = a - c; | {:?}", d);
println!("\nlet e: coord::Coord = a * d; | {:?}", e);
println!("\nlet f: coord::Coord = a / a; | {:?}", f);
println!("\n let g: Vec
```rust use coord2d::*;
fn main () { let a: coords::Coord = newcoord!(2.5, 3.3); let o: coords::Coord = newcoord!(2.5); let x: i32 = 3; let y: f32 = 3.0; let b: coords::Coord = new_coord!(x, y);
let d: coords::Coord = a - b; let e: coords::Coord = a * d;
let h: vectors::Vector = newvector!(); let f: vectors::Vector = newvector!(o); let l: vectors::Vector = new_vector!(a, e);
let m: vectors::Vector = h + l; let s: vectors::Vector = h + l; let w: vectors::Vector = m + h; let t: vectors::Vector = h + s;
let vec: Vec
} ```
```rust use coord2d::*;
fn main () { let a: coords::Coord = newcoord!(1, 2.0); let x: i32 = 3.0; let y: i32 = 3; let b: coords::Coord = newcoord!(x, y);
let l:vectors::Vector = new_vector!(a, b);
debug::debug(a);
debug::debug(l);
let type_a = debug::type_of(a);
let type_h = debug::type_of(h);
println!("{}", type_a);
println!("{}", type_h);
} ```
rust
i8, i16, i32, i64, isize
u8, u16, u32, u64, usize
f32, i32
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