rust lib for coordinate in 2d system
```rust use coord2d::*; fn main () { let a: coords::Coord = newcoord!(1, 2.0); let x: i32 = 3.0; let y: i32 = 3; let b: coords::Coord = newcoord!(x, y);
// math
let c: coords::Coord = a + b;
let d: coords::Coord = a - c;
let e: coords::Coord = a * d;
let f: coords::Coord = a / a;
// to vec
let g: Vec<i32> = a.to_vec();
// to tuple
let i: (i32, i32) = c.to_tuple();
// split
let (r, o) = e.split();
let mag: i32 = t.get_magnitude();
let mid: coords::Coord = m.get_midpoint();
println!("let a: coord::Coord = coord::new(1, 2); | {:?}", a);
println!("\nlet (x , y) = (3, 3);\nlet b: coord::Coord = coord::new(x, y); | {:?}", b);
println!("\nlet c: coord::Coord = a + b; | {:?}", c);
println!("\nlet d: coord::Coord = a - c; | {:?}", d);
println!("\nlet e: coord::Coord = a * d; | {:?}", e);
println!("\nlet f: coord::Coord = a / a; | {:?}", f);
println!("\n let g: Vec<i32> = a.to_vec(); {:?}", g);
println!("\n let i: (i32, i32) = c.to_tuple(); | {:?}", i);
println!("\n let (r, o) = e.split(); r={}, o={}" ,r,o);
println!("\nlet mag = t.get_magnitude(); | {}", mag);
println!("\nlet mid: coords::Coord = m.get_midpoint(); | {:?}" , mid);
} ```
```rust use coord2d::*;
fn main () { let a: coords::Coord = newcoord!(1, 2.0); let x: i32 = 3.0; let y: i32 = 3; let b: coords::Coord = newcoord!(x, y);
let d: coords::Coord = a - b;
let e: coords::Coord = a * d;
let h:vectors::Vector = new_vector!(a, b);
let l:vectors::Vector = new_vector!(d, e);
let m = h + l;
let s = h + l;
let w = m + h;
let t = h + s;
let vec = s.to_vec();
let tup = s.to_tuple();
let mag = t.get_magnitude();
println!("\nlet h = points::new(a, b); | {:?}", h);
println!("\nlet m = h + l; | {:?}", m);
println!("\nlet s = h + l; | {:?}", s);
println!("\nlet w = m + h; | {:?}", w);
println!("\nlet t = h + s; | {:?}", t);
println!("\nlet mag = t.get_magnitude(); | {}", mag);
println!("\nlet vec = s.to_vec(); | {:?}" , vec);
println!("let tup = s.to_tuple(); | {:?}" , tup);
} ```
```rust use coord2d::*;
fn main () { let a: coords::Coord = newcoord!(1, 2.0); let x: i32 = 3.0; let y: i32 = 3; let b: coords::Coord = newcoord!(x, y);
let l:vectors::Vector = new_vector!(a, b);
debug::debug(a);
debug::debug(l);
let type_a = debug::type_of(a);
let type_h = debug::type_of(h);
println!("{}", type_a);
println!("{}", type_h);
} ```
rust
i8, i16, i32, i64, isize
u8, u16, u32, u64, usize
f32, i32
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