rust lib for coordinate in 2d system
```rust use coord2d::*;
fn main() { let coord1: coords::Coord = coords::new(3.0, 4.0); let coord2: coords::Coord = coords::new(5.0, 13.0); let sum: coords::Coord = coord1 + coord2;
println!("{:?}", sum);
} ```
```rust use coord2d::*;
fn main() { let coord1: coords::Coord = coords::new(3.0, 4.0); let coord2: coords::Coord = coords::new(5.0, 13.0);
let h: vectors::Vector = vectors::new(coord1, coord2);
let l: vectors::Vector = vectors::new(coord1, coord2);
let m: vectors::Vector = h + l;
let s: vectors::Vector = h - l;
println!("{:?}", h);
println!("{:?}", m);
println!("{:?}", s);
} ```